Our Story
A veteran of the gaming industry, Jeff brings outstanding experience, along with an infectious enthusiasm for his work (and a walking frame and ear trumpet, for he is venerable and aged).
Starting in 1990, Chain Reaction Studios was created as Jeff's art studio where he did freelance work for the video game version of "Nuclear War" by New World Computing. Jeff loves cartooning and computer graphics and so become a video game artist, animator, and environmental artist for companies like Bethesda Softworks and 3DO. Over the years Chain Redaction Studios was his way of keeping his personal works going and sharing them with his fans. A few of the things created along the way were Dungeon Notes and a whole bevy of baby dragons.
As Jeff's art portfolio grew, so did his need to make Chain Reaction Studios into a full business (someday full-time with your help). A few of his closest friends stepped into roles (actually, we kinda just started doing it for him) to help him grow and make the company what it is now and the powerhouse it will be down the road.
Meet the team
Jeff Perryman
Meet the center of all things Chain Reaction Studios, our artist.
Kayle Cobo
The better half of Jeff, Kayle (KAY-lee) keeps all of us on task and moving towards our goals. She organizes the details as a professional and plans like no one else.
Sam Boston
Sam takes many hats at Chain Reaction Studio and leads in the management of all things, just as a captain should. A 20+ year cybersecurity veteran and professional photographer, he keeps things looking good and our site safe.
Tim Kustron
Your webmaster extraordinaire, sales, and all around jack of all trades but far from master of any. He is a scientist with a very artsy side (he's an actor/performer) and can jump in for whatever the team needs; be it programming, art, marketing, or just being a good friend.